The Lost Ring: Building the Earth-Omphalos
Thursday, July 17, 2008
As a follow up to my last post on The Lost Ring, check this out.
James showed a map with 27 Theo headquarter locations. These cities are places where we can build city labyrinths to complete the Earth-omphalos, that is needed to send the six home.Strange stuff indeed. So what the heck is an Earth-omphalos? From wikibruce...
Without diving in too deep to this Lost Ring nonsense, it seems that the plot revolves around 6 amnesiacs who must return to another universe. Apparently by creating 27 labyrinths (and accompanying earth-omphali) at key points around the globe, a 'stargate' will be opened and the 6 will be allowed to return home.
- In Chapter 23 of the Codex Muliversal Travel is explained.
- A earth-sized omphalos has to be built with 27 knots.
- One knot is a city-sized labyrinth.
- Eli states that the design (location of the 27 knots) is known by Theo.
- Besides Philadelphia, which is known from Alfredo's items, Eli mentioned San Francisco, Los Angeles, Seoul, Buenos Aires, and Sao Paolo as possible knots.
- Knots are also HQ of Theo.
- Kai suggests to track the labyrinth by using tracksticks.
- Omphaputer command: BAETYLUSDILOO/OMPHALABYRINTH
- Returns:
- MAKE OMPH KNOT: One rock, covered by a net, with at least 27 knots.
- OMPH STRENGTH: K1 + K2 + K3 ... + K27. K = (C x S)/6
- Trace a labyrinth (any design) at least 3 stadia wide. The bigger the labyrinth, the more powerful it is.
- The labyrinth must have AT LEAST 3 circuits. The more circuits, the stronger the knot.
- Earth-scale omphalos knots must be created within omph city limits. OMPH CITIES PENDING.
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